This deed replaces menacing swordplay. This ability replaces nimble. Alignment: A mysterious avenger must be of a good alignment, and must be dedicated to the protection of the good and the powerless under her care. This deed functions as the swashbuckler's targeted strike deed, but the flying blade can also use this deed when making ranged attacks with either a dagger or a starknife as long as the target is within 60 feet of the flying blade. It's often paired with the Vexing Dodger Unchained Rogue archetype but I chose a different root to leverage charisma as much as possible. While some swashbucklers take pride in their ability to wear down an opponent with great skill at arms and clever positioning, others use firearms to get in close and hit hard. In addition, at each such interval, a mysterious avenger is able to maintain the bonuses against an additional studied target at the same time. The prestige keeps the best parts of swash but adds more ac, panache, and a strong debuff ability. A mute creature cannot speak, use language-dependent effects or verbal components, or use command words. Or go for an archetype of another class that does the same thing like the Cavalier's Daring Champion, That one paladin one, Or any others? Edit: and the Challenge damage is multiplied on a crit, which should happen often! They still have smite evil, lay on hands, divine grace , most of the Paladin auras/immunities. It's a fantastic archetype for small races e.g. Furthermore, the critical modifiers of daggers and starknives that she wields increase by 1 (×2 becomes ×3, and so on). Daring Infiltrator. The panache cost of this deed cannot be reduced by abilities such as Signature Deed. Buckler doesn't use a hand, but grants 1 shield AC, and can be enhanced like a normal shield. HUNTER INVESTIGATOR. Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! 155 You have trained your body to perform incredible, seemingly superhuman feats of grace. This deed replaces bleeding wound. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. This deed replaces kip-up. Deeds: The picaroon gains the following deeds. The following are just a few examples. So, For a dex based swashbucklery type would you pick the actual Swashbuckler class? 1 Also Called 2 Properties 3 Associated Powers 4 Flaws/Weaknesses 5 Example Characters Swashbuckling Adventurer The user is a swashbuckler, someone who specializes in finding and recovering valuable treasures and artifacts. Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook , and new backgrounds, feats, spells, and items provide more opportunities for customization than even before. Press question mark to learn the rest of the keyboard shortcuts, Grippli Cavalier/Rogue/Swashbuckler/Paladin/Monk. Welcome to the Pathfinder Advanced Player's Guide playtest! This deed replaces bleeding wound. Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser's is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker's space. At level 11, it looks something like that: Att: +25/+25/+25/+20/+15 (BAB +11, Dex +9, WF +1, Magic +2, SWT +1, Size +2, Haste +1, FD -2) +2 Agile Sanpkhang 1D2+27 (17-20/x2) (Dex +9, Magic +2, Prec +7, SWT +1, Spec +2, RS +6), AC: 41 (Armor +4, Dex +9, Dodge +3, Cha +5, Size +2, FD +10, Haste +1, RS -3), BAB: Base Attack Bonus WF: Weapon Focus SWT: Swashbuckler Weapon Training PS: Piranha Strike RS: Risky Striker Spec: Weapon Specialisation Prec: Precise Strike FD: Fighting Defensively. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! Musketeer Instruction (Ex): At 1st level, a musketeer gains the benefits of the Weapon Finesse feature with the rapier (this counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites), as well as both Rapid Reload (musket) and Gunsmithing as bonus feats. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This alters the swashbuckler's class skills. Inspired Panache (Ex): Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier. This ability replaces bleeding wound. Also, as long as she has at least 1 panache point, when she successfully aids another with a Disguise or Stealth check, she grants the subject a +4 bonus on the skill check instead of the normal +2. Choose from 10 brand-new ancestries and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! Avenger's Target (Ex): At 5th level, a mysterious avenger gains a +1 bonus on attack rolls and damage rolls with light or one-handed piercing melee weapons and whips. In the hands of a trained warrior, a well-sharpened blade is deadly regardless of size. Swashbuckler flavor imo is about mobility and situational mixups, which Rolling Flurry and Martial Flexibility captures perfectly. halflings. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. Rapier Training (Ex): At 5th level, an inspired blade gains a +1 bonus on attack rolls with rapiers and a +2 bonus on damage rolls with rapiers. The Pathfinder Advanced Player's Guide includes: Not known for their flashy entrances or for standing out in a crowd, a daring infiltrator uses stealth, disguise, and ruthless guile to pursue her goals. This ability replaces swashbuckler weapon mastery. Weapon Proficiency: A picaroon is proficient with all simple weapons and martial weapons, as well as one-handed firearms. A mysterious avenger can maintain these bonuses against only one opponent at a time; the bonuses remain in effect until either the opponent is dead or the mysterious avenger studies a new target. Rakish Audacity For my money though I'd go inspired blade into devoted muse prestige. This ability replaces swashbuckler weapon training. Melee Shooter (Ex): At 1st level, as a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack she makes with the firearm during her turn. This ability replaces the bonus feat gained at 4th level. Panache: Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or a starknife. SO a +2 buckler would add 3 shield AC. Precise Strike and Dervish Dance don't work with TWF. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. 23 The Free City of Restov is host to numerous dueling schools, from the renowned Aldori Academy to tiny training grounds in blademasters’ homes. This range increment increase stacks with that of precise throw. Cookies help us deliver our Services. At 11th level, she becomes immune to all scrying effects and other magical effects used in attempts to uncover her secret identity. Source: Xanathar's Guide to Everything. I’d say virtuous bravo makes the best swashbuckler. Rapier Weapon Mastery (Ex): At 20th level, when an inspired blade threatens a critical hit with a rapier, that critical hit is automatically confirmed. Quick Steal (Ex): At 3rd level, as a swift action the mouser can spend 1 panache point when she hits a foe whose size is larger than her own with a light or one-handed piercing melee weapon to attempt a steal combat maneuver check against the creature she hit. With moonlight stalker feint you can dip two levels of Brawler -- I like the flavor of Battle Dancer effects... But is proficient with bucklers, but grants 1 shield AC, and can be made either... From scoring a Critical hit with a trusty rapier, there are base! Inspired blade gains the following deeds Thread Search this... 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